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3d Artist jobs in United Kingdom

Technical Artist

Companion Group Ltd

Greater London
Remote
GBP 45,000 - 60,000
Yesterday
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Technical Artist - EA Sports FC

Electronic Arts

Southam CP
Hybrid
GBP 40,000 - 60,000
5 days ago
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Senior Technical Artist

Kinetic Games

Southampton
Hybrid
GBP 40,000 - 60,000
11 days ago

Lead Technical Artist - Mobile Games (Hybrid London, Unity)

TEC Partners

Greater London
Hybrid
GBP 65,000 - 72,000
15 days ago

Lead Technical Artist

TEC Partners

Greater London
Hybrid
GBP 65,000 - 72,000
15 days ago
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Senior Real-Time 3D Artist

Hidden Creative Ltd

Manchester
Hybrid
GBP 30,000 - 45,000
28 days ago

Senior Real-Time 3D Artist — Unreal/Unity Lead

Hidden Creative Ltd

Manchester
Hybrid
GBP 30,000 - 45,000
28 days ago

Senior 3D Game Artist — Mobile Minecraft Blast

King

Greater London
On-site
GBP 50,000 - 70,000
5 days ago
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Junior Character Artist – 3D Character Designer (Onsite)

Climax Studios

Liverpool
On-site
GBP 25,000 - 35,000
5 days ago
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Environment Artist (Regular/Senior)

Dambuster Studios Ltd

Retford
Hybrid
GBP 30,000 - 40,000
Today
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General Operatives / Blenders

Aqumen Recruitment

Ossett
On-site
GBP 60,000 - 80,000
Today
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General Operatives / Blenders

Aqumen Business Solutions Ltd

United Kingdom
On-site
GBP 60,000 - 80,000
Today
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Experienced Blender Environment / Prop Modeller

BlueZoo Animation Studio

Greater London
Hybrid
GBP 40,000 - 60,000
2 days ago
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Artist Manager & Business Development, Art Industry

theprintspace

Leeds
Remote
GBP 80,000 - 100,000
Today
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Digital Artworker

Primark

England
On-site
GBP 30,000 - 45,000
Yesterday
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Subway Sandwich Artist - 7.5 hours

Sodexo Ltd

Stoke-on-Trent
On-site
GBP 10,000 - 40,000
Yesterday
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Subway Sandwich Artist (nights)

Sodexo

Stoke-on-Trent
On-site
GBP 10,000 - 40,000
2 days ago
Be an early applicant

Subway Sandwich Artist - 7.5 hours

Sodexo

Stoke-on-Trent
On-site
GBP 10,000 - 40,000
2 days ago
Be an early applicant

Subway Sandwich Artist (nights)

Sodexo

United Kingdom
On-site
GBP 10,000 - 40,000
2 days ago
Be an early applicant

VFX Artist

Rebellion

Runcorn
Hybrid
GBP 30,000 - 50,000
2 days ago
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Subway Sandwich Artist - 7.5 hours

Sodexo

United Kingdom
On-site
GBP 10,000 - 40,000
2 days ago
Be an early applicant

Junior Studio Artworker

Dobbies Garden Centres Ltd

City of Edinburgh
Hybrid
GBP 60,000 - 80,000
2 days ago
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Artist Manager & Business Development, Art Industry

theprintspace

Manchester
Hybrid
GBP 30,000 - 50,000
2 days ago
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Creative Artworker

ManpowerGroup

Leeds
Remote
GBP 60,000 - 80,000
2 days ago
Be an early applicant

Lead Character Artist.

Games Jobs Direct

Greater London
Hybrid
GBP 60,000 - 80,000
2 days ago
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Technical Artist
Companion Group Ltd
Remote
GBP 45,000 - 60,000
Full time
2 days ago
Be an early applicant

Job summary

A renowned gaming studio is seeking a Technical Artist with a specialisation in Materials to enhance the visual identity of their upcoming title. In this pivotal role, you will design and implement stylised materials in Unreal Engine, optimising for performance across various platforms. The ideal candidate will have over 3 years of game industry experience, with expertise in Unreal Engine and collaboration skills. Enjoy a competitive salary and the flexibility of a fully remote workplace.

Benefits

Competitive salary
Clear career progression
Fully remote position
Work alongside industry veterans
Dynamic team environment

Qualifications

  • 3+ years of experience in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline.
  • Strong understanding of PBR workflows and real-time lighting.

Responsibilities

  • Design, prototype, and implement stylised materials within Unreal Engine.
  • Collaborate with Concept Artists to translate visual identity into materials.
  • Optimise material performance across platforms.

Skills

Unreal Engine's material editor
Stylised rendering
Problem-solving skills
Collaboration

Tools

Maya
Blender
Houdini
Substance Painter
Job description

Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.

Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.

We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.

Your Responsibilities
  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
  • Optimise material performance across platforms, with special consideration for console limitations.
  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
  • Troubleshoot and debug material-related issues in the engine.
  • Document material systems and educate artists on best practices and performance budgeting.
  • Contribute to visual development and R&D efforts that push the aesthetic envelope.
  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.
Your Profile
  • 3+ years of experience in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).
  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
  • Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).
  • Solid grasp of GPU performance and platform optimisation principles.
  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
  • Strong problem‑solving skills and the ability to collaborate with cross‑disciplinary teams.
  • Self‑motivated, organised, and able to work independently.
Bonus Skills
  • Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.
  • Knowledge of procedural material workflows and texturing automation.
  • Experience supporting stylised, hand‑painted, or retro‑futuristic art styles.
  • Familiarity with console development (Switch, PlayStation, Xbox).
  • Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.
Benefits
  • Competitive salary of £45,000 - £60,000 Per Annum.
  • A clear career progression path with opportunities for growth and recognition.
  • Fully remote position, offering the flexibility to work from anywhere.
  • Work alongside industry veterans.
  • Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.

Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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