peoplecanfly.com
Job Description
To act as a bridge between the artists and programmers to ensure visually pleasing content that works on target platforms. Overcome the technical difficulties in art and feature creation.
Leadership
- Lead a team and foster an engaging atmosphere within the team to achieve the best possible results for the project and personal growth of team members.
Maintain Artistic Direction and Quality
- Make final materials for characters, environment assets, and effects; support existing material systems.
- Content creation: mock-up features in external programs or tweak shader code, experiment with features.
- Tweak assets using modeling and texturing skills.
- Help improve and refine shader, texture, and lighting quality.
- Collaborate on the artistic vision and style with the Art Director while maintaining quality standards across the entire development pipeline.
Production/Deadline
- Maintain the production and software pipeline and meet deadlines.
- Develop powerful and efficient workflows for the Art team.
- Research and implement new techniques and procedures to improve game asset quality.
- Explore and help develop new technologies for integration into the asset pipeline.
- Work with artists and programmers to create pipelines and processes that facilitate visual quality and efficient 3D asset building.
- Collaborate closely with the production team on task assignments and schedules to meet deadlines, ensuring a healthy work-life balance by setting clear expectations and scope of work.
- Supervise bug fixing and describe R&D case studies in the knowledge base.
Feedback
- Provide day-to-day feedback to improve visual quality.
- Work with the team to find solutions and creatively solve problems.
Collaboration/Communication
- Share knowledge and mentor peers.
- Collaborate with Tech Art and drive R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
- Communicate effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
- Identify and resolve pipeline issues without supervision.
- Use diagnostic tools to examine current content and identify areas for improvement as well as develop the tools.
- Analyze and improve art asset inefficiencies to optimize console and PC performance.
- Work with programmers and artists to optimize content creation.
- Work with programmers on developing new features and workflows.
- Conduct consistent performance and compensation reviews of staff members.
- Conduct recruitment projects with HR collaboration.
- Conduct onboarding for new hires.
Minimum Qualifications
- A strong portfolio showcasing AAA quality work done in engine (Unreal, Unity, or Proprietary Engine).
- Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Solid modeling and texturing skills.
- Expert knowledge of Photoshop, Zbrush/Mudbox, Maya, Substance Designer.
- Advanced knowledge of real-time rendering challenges and techniques.
- Extensive experience working with Unreal Engine tools, visual scripting, and best practices.
- Strong knowledge of current 3D graphics techniques.
- Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.
- In-depth understanding and experience of game dev standard pipelines, tools, and content creation.
- Strong analytical thinking and high proficiency in technical problem-solving skills.
- Ability to adapt and develop specific art style, techniques, and workflows with minimum guidance.
- Strong mentoring, coaching, and leadership skills.
- Ability to collaborate with department leads and different departments to solve artistic and technical challenges.
- Strong verbal and written communication skills in English.
- Self-motivation.
Benefits
Canada
- Benefit package 100% paid by PCF.
- Insurance company reimburses 100% of claims (up to $500 per service a year, including individual family coverage).
- Full dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with passionate individuals.
US
- 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Life) starting on day 1 of employment.
- 401K with 100% match, up to 3% of employee salary, and vested immediately.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with passionate individuals.
- Long-term disability, short-term disability, travel insurance, and other benefits provided.
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry, expanding with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on VR and undisclosed projects, with more information to come later.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to players worldwide.
How to Apply
Apply via: https://jobs.smartrecruiters.com/PeopleCanFly/743999988122558-lead-technical-artist-remote