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Descripción de la vacante
A prominent game development company in Singapore is seeking a skilled Technical Artist to bridge the gap between art and technology in their game development process. The ideal candidate will collaborate with artists and engineers, optimize art pipelines, and implement visual effects to ensure high-quality visuals. Strong proficiency in industry-standard 3D software and understanding of rendering techniques are essential. This role offers an opportunity to work in a dynamic environment with a focus on innovation.
Formación
Proficiency in industry-standard 3D software.
Experience with shader development and materials.
Familiarity with scripting or programming languages.
Responsabilidades
Collaborate with artists and engineers on pipelines and tools.
Create shaders, materials, and visual effects for games.
Troubleshoot technical art-related issues.
Conocimientos
Real-time rendering techniques
Art asset pipelines
Collaboration
Problem-solving
Communication skills
Educación
Bachelor's or Master's degree in Computer Science, Mathematics, Physics or related field
Herramientas
Houdini
Maya
3ds Max
Unreal Engine
Unity
Descripción del empleo
Roles & Responsibilities
We are seeking a skilled Technical Artist to join our team and bridge the gap between art and technology in our game development process. As a Technical Artist, you will collaborate with artists and engineers to develop and implement efficient art pipelines, tools, and workflows. Your technical expertise and artistic eye will ensure that the visual quality and performance of our games meet the desired standards.
Responsibilities
Collaborate with artists and engineers to develop and optimize art pipelines, tools, and workflows.
Create and implement shaders, materials, and visual effects to enhance the game's visual quality.
Assist with asset optimization and performance profiling.
Troubleshoot and resolve technical art-related issues.
Stay updated with industry trends and advancements in technical art techniques and tools.
Requirements
Bachelor's or Master's degree in Computer Science, Mathematics, Physics or a related field.
Strong understanding of real-time rendering techniques and art asset pipelines.
Proficiency in industry-standard 3D software, such as Houdini, Maya or 3ds Max.
Experience with shader development and material authoring.
Familiarity with scripting or programming languages, such as Python, C#, or C++.
Experience with game engines such as Unreal Engine, Unity.
Strong problem-solving and communication skills.
Ability to collaborate effectively within a team environment.
Preferred Attributes
Experience with game engine scripting and customization.
Knowledge of rigging, animation, lighting techniques.
Knowledge of AI and ML techniques.
Familiarity with shader programming and real-time rendering techniques.
* El índice de referencia salarialse calcula en base a los salarios que ofrecen los líderes de mercado en los correspondientes sectores. Su función es guiar a los miembros Prémium a la hora de evaluar las distintas ofertas disponibles y de negociar el sueldo. El índice de referencia no es el salario indicado directamente por la empresa en particular, que podría ser muy superior o inferior.