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Senior Game Designer (Weapons)

Gunzilla Games

London

On-site

GBP 40,000 - 80,000

8 days ago

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Job summary

An established industry player is seeking a Senior Game Designer to lead weapon design for an innovative AAA battle royale game. In this exciting role, you will take ownership of weapon features and combat systems, ensuring a thrilling and balanced gameplay experience. Collaborating with a talented team, you will be at the forefront of pushing the boundaries of gaming technology and design. This position offers a dynamic work environment where creativity and innovation are encouraged, and your contributions will directly impact the future of gaming. If you're passionate about game design and eager to make a difference, this opportunity is perfect for you.

Benefits

Unlimited Paid Vacation

Paid Sick Leave

Flexible Working

Work from Home

Health Insurance

Bonuses

English / German Courses

Public Transportation

Relocation & Accommodation Support

Office Perks & Gym Membership

Qualifications

  • 4+ years in AAA game development focusing on Weapons and Combat.
  • Proven expertise in weapon design and combat systems for multiplayer shooters.

Responsibilities

  • Design weapon features and combat systems for an AAA battle royale.
  • Balance weapons for exciting gameplay and maintain design documentation.

Skills

Game Design

Weapon Design

Combat Systems

Communication Skills

Collaboration

Tools

Unreal Engine 4

Unreal Engine 5

Confluence

JIRA

Microsoft Office

Job description

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB

Gunzilla Games is looking to recruit a Senior Game Designer (Weapons) to join us in working on weapons design and balancing for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation5, Xbox Series X|S, and PC.

RESPONSIBILITIES

As a Senior Game Designer, you will:

  • Take ownership of the design of weapon features and combat systems, driving end-to-end implementation across the team.
  • Balance weapons and combat mechanics to ensure exciting and fair gameplay, considering weapon attributes, statistics, and overall combat flow.
  • Investigating and designing improvements to existing combat systems, keeping the core vision in mind
  • Maintain clear design and technical documentation using Confluence, JIRA, and Microsoft Office tools alongside other disciplines.
  • Collaborate with other developers, designers, and artists to ensure consistency and cohesion in weapon design and overall combat systems.
  • Communicate and present weapon and combat designs clearly to your team and management across all disciplines.
  • Work closely with the gameplay and combat teams to ensure weapons and combat systems align with the overall vision and game balance.
REQUIREMENTS
  • 4+ years of experience in AAA game development in a senior role with Weapons and Combat as your primary focus.
  • Proven experience and expertise in weapon design, balancing, and creating combat systems for one or more multiplayer shooter titles.
  • Experience working with combat mechanics, ensuring consistency in weapon behavior, player experience, and game balance.
  • Excellent communication skills, adept at conveying ideas and collaborating effectively.
  • Ability to collaborate with designers, programmers, and artists to ensure across-the-board consistency.
  • Stay up to date on best practices to keep up with industry standards and improve your knowledge and skillset.
  • Ability to create and maintain comprehensive design documentation and specifications.

BONUS SKILLS

  • Proficiency in using Unreal Engine 5 or 4 and Blueprints for rapid implementation of weapon systems is a plus.
  • Familiarity with agile development methodologies and project management tools.
  • Knowledge of current gaming trends, player behaviours, and expectations related to weapon gameplay.
GUNZILLA OFFERS*
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla.

  • Click on "Apply Here" on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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