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Realtime Technical Artist

TN United Kingdom

London

On-site

GBP 30,000 - 60,000

5 days ago
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Job summary

An innovative firm is seeking a Realtime Technical Artist to join its dynamic pre-production team. In this exciting role, you will work at the intersection of art and technology, creating stunning real-time assets for feature films and episodic productions using Unreal Engine. Your expertise in look development, lighting, and rendering will be crucial as you collaborate with talented artists and developers to push the boundaries of visual storytelling. This position offers the opportunity to work in a fast-paced environment, where your creativity and technical skills will directly impact the quality of cinematic content. Join a passionate team dedicated to redefining possibilities in the film industry!

Qualifications

  • Experience with look development, lighting, and rendering is essential.
  • Strong creative skills and technical knowledge are crucial for success.

Responsibilities

  • Create high-quality 3D assets and photoreal environments in Unreal Engine.
  • Collaborate with teams to optimise performance and develop tools.

Skills

Technical knowledge

Creative skills

Look development

Lighting

Rendering

Communication skills

Organisational skills

Collaboration

Problem-solving

Tools

Unreal Engine

Maya

Houdini

Blueprints

Job description

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Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions.

As a Realtime Technical Artist, you’ll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in lighting techniques.

You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. This is a 6-month Fixed Term Contract position, with potential scope for extension. Unfortunately, we are not able to support international relocation or VISAs for this position at this time.

What you’ll do:
  1. Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders
  2. Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation
  3. Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design
  4. Create high-quality light rigs for realistic and cinematic content
  5. Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)
  6. Create and maintain clear and comprehensive documentation of workflows, processes and tools
  7. Develop in-engine tools to empower artists and increase workflow efficiency
  8. Help to create, maintain and document the Unreal pipeline
What we’re looking for:
  1. Demonstrable technical knowledge and strong creative and artistic skills
  2. Hands-on experience with look development, lighting, and rendering
  3. Complete understanding of Unreal Engine
  4. Experience developing with Blueprints
  5. Strong communication and organisational skills
  6. Ability to work in a fast-paced, deadline-driven environment
  7. Positive attitude towards learning and collaboration
You might also have:
  1. Experience with procedural content generation, in Houdini or Unreal Engine
  2. Experience with virtual reality content creation
Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the application form by following the link above or email your resume and portfolio to [emailprotected] with the subject line: Realtime Technical Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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