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Build and Web Tools Engineer

Supermassive Games

Guildford

On-site

GBP 30,000 - 60,000

30+ days ago

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Job summary

Join a dynamic team at an innovative gaming company as a Build and Web Tools Engineer! In this role, you'll support multiple game projects by maintaining build systems and developing cutting-edge tools. Collaborate with game teams to understand their needs and create extensible systems that enhance productivity. Your work will involve developing web-based tools, implementing data processing pipelines, and creating technical designs for solutions. If you have a passion for game development and web technologies, this is the perfect opportunity to make a significant impact in the gaming industry!

Benefits

25 Days Annual Leave

Private Medical Insurance

Life Assurance

Salary Exchange Pension Scheme

Employee Assistance Programme

Income Protection

Enhanced Family Leave

Generous staff referral scheme

Qualifications

  • Experience managing automation systems in a game development environment.
  • Full-stack web development skills with HTML/CSS and JavaScript frameworks.

Responsibilities

  • Support game projects by maintaining build systems and developing tools.
  • Create interactive dashboards and web-based content workflows.

Skills

Automation systems management

Version control systems

Full-stack web development

System monitoring

Scripting and application development

Professional support attitude

Experience with Unreal Engine

Motion capture data processing

Tools

TeamCity

Jenkins

Git

Docker

Kubernetes

ElasticSearch

MongoDB

Job description

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!

Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play.

We’re now on the hunt for a Build and Web Tools Engineer to join us here at Supermassive Games. Fancy joining our team and creating your own story?

In this role you’ll be:

As a Build and Web Tools Engineer you will support multiple game projects by maintaining build systems and developing tools. You’ll collaborate directly with game teams to understand their needs, develop extensible systems and provide ongoing support.

You will need to take advantage of different systems and technologies, and work with a diverse range of users with different levels of technical expertise. In addition to developing technical solutions, you’ll be creating interactive dashboards and web-based content workflows.

If you are a Build Engineer with an interest in web development, or a Full Stack Engineer with build experience, or are unsure whether your experience is strong enough - we would still love to hear from you!

A typical day will look like:

  • Working with a small team to develop web-based tools for game teams
  • Developing features in our build system infrastructure, such as monitoring or build machine provisioning
  • Implementing data processing pipelines that operate on large volumes of motion capture data
  • Meeting regularly with stakeholders to report on progress and receive feedback
  • Creating technical designs for solutions and collaborating with technical peers to address feedback
  • Planning large deliverables, breaking them down into smaller tasks and providing time estimates
  • Responding to bug reports or support requests, working closely with colleagues on game teams to resolve issues

Requirements

Background and skills that would best suit this position:

  • Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning etc.)
  • Experience with version control systems such as Perforce or Git
  • Full-stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
  • Experience with system monitoring and process dashboards (ElasticSearch, time-series visualisation)
  • Scripting and application development using Python and PyQT/PySide
  • Application deployment using containers (Docker, Kubernetes)
  • Professional attitude towards support, including face-to-face support, progress updates and high-quality documentation
  • Preferably some experience working with Unreal Engine and C++
  • Experience with motion capture data processing would be beneficial

Benefits

The Perks of being a Supermassive Superstar are:

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Life Assurance (6 x annual salary)
  • Salary Exchange Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)
  • Generous staff referral scheme
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