We are looking for a skilled VFX Artist to create a wide range of VFX (magic, fire, smoke, blood, electricity, explosions, debris and more). You should possess a good sense for timing, knowledge of the principles of motion, anticipation, dynamics, follow-through and lighting. You should also be skilled to create your own geometry and textures.
Some of your responsibilities :
Create and implement real-time particle systems via our proprietary technology and Popcorn FX.
Implement and optimize material / shader-based VFX via our proprietary node-based material editor.
Create geometry and textures required for your VFX
Work with Game Designers, Level Designers, Programmers and other Artists to create a variety of VFX for abilities, spells, environments, weapons, explosions, on-screen effects and more.
Desired qualifications :
Excellent knowledge of 2D and 3D tools like Photoshop, 3DS Max or Houdini
Sense for art and knowledge about technology
Ability to conceptualize, present and execute your VFX ideas
Proactive, autonomous and self-motivated
Applicants must be authorized to work in Germany / E.U.