We’re looking for a hyper-creative, highly skilled and deeply collaborative Concept Artist who can create highly stylized, resonant, fresh and iconic characters, creatures and skins that appeal to players of different backgrounds all over the world.
You’ll draw from a broad set of sources and styles to inspire and demonstrate creative range. You’re not precious about ideation and understand that it may take a lot of tries to get to the right answer. You understand the constraints of the game and make stuff that translates intelligently into 3D. You work hand-in-hand with other disciplines to make something authentic to the game that players will love.
We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.
We believe that people on our team should live their best lives while doing their best work (and that these should complement each other!). Therefore we’ve committed to distributed work (within 3 timezones of PST), with regular, in-person meetups to stay connected as a team. We support families and all of the unpredictability children can bring (especially when working from home). We offer unlimited, open PTO, competitive base salary, health, vision, dental insurance for you and your family, an annual game budget, and, of course, equity as a way to ensure that we all succeed together.