Lead VFX Artist

Gunzilla Games
Frankfurt
EUR 40.000 - 60.000
Jobbeschreibung

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is looking for a Lead VFX Artist who will add extra life to the environment, characters, weapons, and other assets on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation5, Xbox Series X|S and PC

RESPONSIBILITIES

As a Lead VFX Artist, you will:

  • Lead, Supervise and mentor the VFX team
  • Work with our Lead Art & Creative Directors to maintain and enfsure the VFX vision and style of our game through regular appraisal, review and objective setting for the VFX team
  • Collaborate with Art directors, production director to schedule and assign tasks, goals and milestones for the team.
  • Creation of real-time particle systems in the engine, including textures and materials
  • Explore new technologies on the given platforms to achieve the best possible results
  • Implementation and optimisation of shader-based effects
  • Define and enforce industry-leading working practices and structure for the given project based on scope and resources
  • Ensure good quality standards are set and achieved across the team
  • Ensure good communication & coordination between the VFX team and other development teams

REQUIREMENTS

  • 5+ years experience in game development, with at least 1 shipped AAA title, FPS, Shooter or BR preferred
  • Expert understanding of current game FX processes, limitations and dependencies
  • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, and Substance Designer
  • Strong knowledge of Unreal Engine 4/5
  • Ability to manage the demands of numerous people and tasks
  • Ability to deliver and receive constructive feedback
  • Team leadership qualities and a team player.
  • The ability to manage and supervise artists and to carry out mentorship tasks
  • Good English communication and writing skills

GUNZILLA OFFERS

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla.

  • Click on "Apply Here" on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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