Responsible for the construction, optimization and progress management of the art team;
Understand the project's demand for art in terms of design and technology, have product awareness, and organize art design and production from the perspective of customer scheduling;
Manage the overall art creativity, original painting design and art quality, and provide creative design ideas for game art based on the game world view;
Be familiar with the upstream and downstream aspects of UE4 project art, and be able to well communicate the work integration of art and other aspects;
Have a clear understanding of game performance optimization and other aspects;
Have experience in outsourcing quality control and progress tracking, and have good communication skills to help projects improve efficiency and quality in outsourcing use.
Requirements
10+ years of experience in concept art design in game or film industries;
At least 5 years of leadership experience in the video game industry; 2 years of Art Direction experience, especially realistic art style;
Must have shipped a minimum of 1-2 AAA games;
Good Knowledge of Photoshop and 3D software (e.g. 3DS Max); Master in realistic art style;
Ability to revise the work done by others and suggest improvements if necessary;
Outstanding creativity and design capability, qualified to lead the breakthrough of art team in the fields of art innovation and concept design;
Excellent artistic judgement with international mindset;
Be active and highly self-motivated in responsible design work;
Understanding of art fundamentals and artistic culture;
Great communication (in both Chinese & English) and presentation skills combined with a positive attitude;
Natural curiosity and creativity with the ability to explore new ideas and learn from others.