Company Description:
Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.
We are currently looking for a Senior Lighting & Compositing Artist to join our quest.
Job Summary:
The Senior Lighting & Compositing Artist is responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. You will work closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative needs.
Key Responsibilities:
- Fulfill the creative expectations set by both client and director, work with Lighting Lead and Lighting Supervisor to solve creative or technical challenges.
- Maintain the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work.
- Creating exterior and interior light rigs for key light and master shots that can be used in shot production.
- Compositing of rendered layers, as well as effects layers from the special effects team.
- Optimize and troubleshoot lighting and rendering issues in a fast-paced environment.
- Engaging at every stage of production including pre-visualisation of complicated sequences, look development, and research and development.
- May train, mentor, or supervise the work of entry and mid-level generalist artist.
- Provide artistic and technical support and problem solving whenever required.
- Participate in meetings and vocally express your thoughts/ideas.
- Constantly research for new techniques and development skills.
- Produce training materials for improving team skills and optimizing the production process.
- Actively follow up, able to detect bugs, analyze and present solutions.
- Possess a library of references (2D pictures and 3D textures) to use for working and to share with the art team.
- Help the team to update the Lighting bible.
- Train 3D art, coach and mentor Junior Artists.
- Interpret Concept art and colour keys, create 3D renders.
Required Skills:
- Bachelor’s degree or diploma in graphic design, animation, multimedia design, fine art, film studies or CGI and 3D.
- 5+ years of Animation or VFX industry experience.
- Strong working knowledge of 3D software, preferably including Maya, Houdini and Nuke.
- Understanding of lighting fundamentals.
- Intermediate to advanced-level compositing experience.
- Experience with node-based workflow and software.
- Scripting experience with MEL or Python strongly desired.
- Ability to problem solve and predict potential problems with assigned tasks.
- Superior eye for light, mood, colour and details in creating Key Light.
- Ability to improve and optimize existing Lighting & Comp scene.
- Ability to create Key Light base from concept art/color key.
- Ability to resolve any artistic or technical issues.
- Ability to manage personal milestones and deadlines.
- Good English oral communication skill: able to read English emails and reply.
- Commitment and sense of responsibility: Show strong commitment to the teams and to the company and be willing to work hard to complete the task on time.
- Ability to talk in meetings.
- Self-driven, good communicator, and great team player.
- Proactive, autonomous, responsible and well organized.
- Keep positive mindset and managing stress facing issues.
- Experience with 3D texturing a plus.
- Experience with Look Development a plus.
- Experience with Mantra a plus.
Remark:
This position will require the successful applicant to relocate and work on-site at our studio in Malaysia.