As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.
You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline and invest time improving your skills.
Responsibilities
Works efficiently and effectively within the technical constraints of production
Generates high-quality artwork that matches or exceeds studio standards
Communication
Keep the Lead Artist up to date regarding the status of tasks at all times
Obtain the Lead Artist's guidance and approval as needed on tasks, project initiatives, and milestones
Proactively schedule own time as necessary, notifying Managers and Lead Artists in advance of upcoming roadblocks and challenges
Team and personal development
Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
Contribute and help build a positive team environment
Requirements
Full proficiency in software packages and tools of the games industry listed below
3ds Max/Maya
Substance Painter
Zbrush
Photoshop
PBR workflow
Surface knowledge of the following software and tools
Blender
Intermediate proficiency in the following tools:
Unreal Engine Character Setup
Unreal Engine Rendering (Lighting, Rendering)
Highly proficient in one of the following disciplines and/or intermediate in all of them:
Human Anatomy
Creature Anatomy
Hard Surface Modeling
Cloth Sculpting or Simulation
Proficiency in Game Engine technologies such as Unreal with asset integration
Experience with the game art asset pipeline, i.e., high poly and efficient game-ready low poly modeling, texturing, and baking.
Pluses:
Familiarity with other game engines (Unreal Engine, Unity, etc.)
Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc.).