3D Artist Trainer
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Xsolla Curine Academy Sdn Bhd
Kuala Lumpur
MYR 100,000 - 150,000
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2 days ago
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Job description
Expertise in industry-standard tools such as:
Autodesk Maya.
Blender.
3ds Max.
ZBrush.
Substance Painter/Designer.
Houdini (for procedural workflows).
Familiarity with rendering engines like Arnold, V-Ray, or Unreal Engine.
Knowledge of rigging, animation, and dynamics tools.
Artistic Skills:
Strong foundation in art fundamentals:
Anatomy for character design.
Lighting and shading.
Color theory.
Composition and storytelling.
Proficiency in creating textures, materials, and shaders.
Industry Experience:
Proven experience working as a 3D artist in fields like gaming, animation, VFX, or architecture visualization.
A portfolio showcasing high-quality 3D models, textures, and animations.
Familiarity with industry workflows and pipelines.
Specialized Knowledge:
Experience with sculpting and high-poly/low-poly modeling workflows.
Understanding of UV mapping and baking techniques.
Optimization for real-time applications (games/VR/AR).
Teaching and Training Skills:
Experience in Training:
Previous experience as a trainer, instructor, or mentor in 3D artistry.
Ability to teach students with varying skill levels, from beginners to advanced.
Ability to design and deliver structured courses covering:
Basics of 3D modeling.
Advanced techniques (e.g., procedural modeling, character rigging).
Industry-specific workflows (e.g., game-ready assets or cinematic-quality models).
Soft Skills:
Excellent communication and presentation skills.
Patience and adaptability in teaching.
Ability to inspire and motivate learners.
Technical Requirements:
Hardware and Software:
Knowledge of high-performance workstations and their requirements for 3D work.
Experience with GPU/CPU rendering setups and tools.
Complementary Tools:
Familiarity with Photoshop, Illustrator, or other 2D tools for concept art and texturing.
Knowledge of version control systems (e.g., Git, Perforce).
Preferred Qualifications:
Degree in 3D art, animation, game design, or a related field (not mandatory if experience is strong).
Certifications from recognized institutions or software providers (e.g., Autodesk Certified Professional, Blender Foundation Certified Trainer).
Experience working in or with a production studio.
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