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VFX Artist (UK Remote)

Aardvark Swift Recruitment Ltd

West Midlands Combined Authority

Remote

GBP 30,000 - 60,000

Full time

3 days ago
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Job summary

An established industry player is seeking a talented VFX Artist for a 12-month FTC contract. In this role, you will create visually stunning effects that enhance game projects, collaborating closely with passionate teams to bring artistic visions to life. You'll utilize your expertise in real-time particle systems and the Unreal Engine to craft high-quality visual effects while supporting and mentoring junior artists. This position offers a fully remote working environment, allowing you to thrive within a nurturing and creative atmosphere. If you have a passion for impactful visuals and a collaborative spirit, this opportunity is perfect for you.

Benefits

Fully remote working from within the UK
Private healthcare
Bonus scheme
Additional time off over the festive period
Team outings and events
Summer BBQ and festive party

Qualifications

  • Strong artistic eye for impact, timing, and visual flair in VFX.
  • Proficient in real-time particle editors and Unreal Engine art pipeline.

Responsibilities

  • Collaborate with Art and Design teams to interpret their vision.
  • Ensure content is optimized for real-time rendering engines.
  • Support junior artists and contribute to the improvement of the pipeline.

Skills

VFX Design
Real-time Particle Editors
Unreal Engine
Problem-solving
Interpersonal Skills

Tools

Unreal Engine’s Niagara VFX System

Job description

This 12 month FTC contract is for a VFX Artist with a studio based in the Midlands UK.

As a VFX Artist you will help develop visually stunning and realistic effects for projects currently in development. You’ll be using your artistic eye and technical background in implementation to create and implement high-quality visual effects that align with the artistic vision and technical requirements of the studio’s projects.

The studio works on co-development projects and is also developing their own IP as well, they've created a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented team. The dev team are made up of welcoming, passionate, active gamers that support one another in all aspects of development.

*** Please note this a 12 month FTC contract position which is open to UK based applicants who hold the right to work in the UK. ***

Your responsibilities…

  1. Collaborate with the Art and Design teams to understand and interpret their vision, providing creative input and ideas whilst keeping quality and style consistent.
  2. Ensure content is optimised for real-time rendering engines, in line with quality/performance targets, and compliant with project-specific constraints.
  3. Work closely with Leads and the Production team to help prioritise tasks and feedback, meet project milestones, and deliver high-quality work on time.
  4. Problem-solve technical issues and workflow hurdles.
  5. Stay up to date with new workflows, toolsets and software that could benefit the wider team and actively contribute to the improvement of the pipeline.
  6. Support the wider Art team, including providing guidance and support to junior artists, sharing knowledge, and helping them grow their skills.

The skills and experience you’ll bring to the role…

  1. Portfolio showing a strong artistic eye for impact, timing, and visual flair within a range of VFX styles.
  2. Highly proficient in using real time particle editors such as Unreal Engine’s Niagara VFX system to create game-ready content from concept to implementation.
  3. Experience with the Unreal Engine art pipeline.
  4. Strong problem-solving and troubleshooting skills, with the ability to find innovative solutions to technical challenges.
  5. Strong support-focused interpersonal skills, able to communicate and collaborate effectively.
  6. Give and receive critique well.
  7. Able to manage your own time and project timelines whilst maintaining a high-quality bar.
  8. A passion for bringing impactful visual effects to life in a game environment.

Bonus points if you have...

  1. Previous shipped title(s) within a relevant game art production pipeline.
  2. Skills in any adjacent areas such as Blueprint, lighting, animation, or modelling.
  3. Knowledge of accessibility standards and best practices.
  4. Experience collaborating with remote or distributed teams.

Perks and benefits include…

  1. Fully remote working from within the UK.
  2. Private healthcare.
  3. Bonus scheme.
  4. Additional time off over the festive period.
  5. Team outings and events.
  6. Summer BBQ and festive party.
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