Freejam is looking for a highly creative and talented Technical Designer to join the team working on Robocraft 2. The successful candidate will experience in Unity and is able to rapidly design, prototype and implement mechanics and concepts. This can either be remote working (within GMT hours) or based in the studio in Portsmouth.
Responsibilities:
Work independently and as part of the team on the ideation and creation of PVE experiences, using our internal systems.
Create prototypes independently and in collaboration with other designers
Clearly articulate prototypes, design decisions, and concepts to internal stakeholders
Contribute to strategic decisions, working with the design and product teams
Align and collaborate with multiple disciplines and communicate the vision of gameplay features
Requirements:
Has worked on at least 2 commercially shipped games from concept to release
Has experience using scripting tools such as Blueprint or Unity Visual Scripting
Can work independently and as part of a team on the ideation, prototyping and polish of PVE experiences
Comfortable working with coders to extend our tools and engine functionality
Able to create clean & reusable visual scripting elements
Has knowledge of a wide variety of online PVE games and systems and how and why they work
Exhibit excellent problem-solving skills
Analyse playtests
Preferred:
Experience with UGC systems
Experience in F2P
Experience with enemy design and behaviour trees
Experience with coding in Unity and C#
Experience utilising research and data to drive strategy and decision making
Experience developing and in a multiplayer live service environment