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Software Engineer

Unity Technologies

Brighton

On-site

GBP 100,000 - 125,000

Full time

7 days ago
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Job summary

An established industry player is seeking a passionate support engineer to join their team. In this role, you'll be the first line of support for Unity developers, tackling technical inquiries and solving complex problems with creativity and analytical skills. You'll have the opportunity to work with cutting-edge technology, improve documentation, and engage in continuous professional development. If you're eager to learn and contribute to exciting projects in the gaming and simulation space, this is the perfect opportunity for you to grow your career in a dynamic environment.

Qualifications

  • Expertise in C++ and C# programming to create high-quality Unity projects.
  • Strong debugging and profiling skills for mobile and standalone applications.

Responsibilities

  • Provide first-line support for technical inquiries from Unity developers.
  • Investigate and solve technical problems, collaborating with customers and engineers.

Skills

C++ Programming
C# Programming
Unity Engine Features
Debugging Skills
Communication Skills

Tools

Git
SVN
Mercurial
P4
Github
Bitbucket

Job description

The opportunity

Unity Engine Support provides technical solutions to our customers’ hardest problems. Using our in-depth knowledge of Unity, games development, and many other aspects of technology and programming, we help Unity developers in all industries to ship their projects.

Our customers have a wide variety of problems, which require quick thinking as well as in-depth analysis. This is where you step in, working to tackle these problems with curiosity, flexibility and positivity. In return, you will be constantly learning about the latest features of Unity, and get to help nurture some of the most exciting games and simulations in development today!

What you'll be doing
  • You are the first line of support for technical inquiries from Unity developers, tackling and prioritising issues via our online ticketing system.
  • Investigate, research, profile, debug, and solve technical problems, interacting and collaborating with customers and internal development engineers as needed to do so.
  • Improve, expand, and develop the documentation, resource materials, and technical FAQs.
  • Engage in continual professional development through training, hackweeks and self-directed exploration of new Unity features.
What we're looking for
  • Develop and publish high-quality projects using Unity, leveraging expertise in C++ and C# programming to create performant applications.
  • Debug, profile, and optimize native apps for mobile and standalone devices, ensuring reliability and smooth functionality.
  • Utilize a strong understanding of Unity Engine features (e.g., DOTS, Unity Physics, Addressables).
  • Communicate technical concepts clearly through strong oral and written communication skills, fostering effective collaboration with diverse stakeholders.
You might also have
  • Experience in developing and publishing projects built with other engines.
  • Experience working with mobile platforms, Android and iOS.
  • Experience in a customer facing role.
  • Knowledge of SCM software (Git, SVN, Mercurial, P4) and available external hosting platforms (e.g. Github, Bitbucket).
Additional information
  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position.
Life at Unity

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.

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