Senior VR Product Designer

FundamentalVR
London
GBP 60,000 - 80,000
Job description

This job is brought to you by Jobs/Redefined, the UK's leading over-50s age inclusive jobs board.

Looking for an exciting opportunity to be part of a team that is revolutionising the medical industry? Look no further than FundamentalVR! As a global pioneer in immersive VR surgical skills training and performance data, we are changing the way surgeons are trained and lowering the surgical risk to patients with our patented HapticVRTM technology.

With our unique hardware-agnostic platform, surgeons can be trained in any setting, at any time, anywhere in the world, without the need for costly and resource-intensive wet labs, animal testing, or cadavers. Join us at FundamentalVR and be part of the future of medical training and patient care!

About The Role

We are looking for a creative, experienced, and technical XR design professional to join a small team of Product Design and Medical Education professionals.

You'll design training experience features, flows and interfaces that meet the needs of our customers, specify them, and work with our engineers to implement them in Unity. You'll be responsible for the visual implementation of the UI and learn how to use the no-code and visual scripting tools in our SDK to craft engaging interactions.

Alongside these efforts on products in development, you will also play a part in our initiatives and in pitching new products to our customers. Our initiatives improve our SDK and learning dashboard, creating new, modular features to extend our offering.

This role has been created for you to work with our team to conceptualise, prototype, and then craft the exceptional education, feel, and interaction design our users deserve. Alongside your efforts on products in development, you'll be involved in the delivery of customer-facing SDKs, internal tools, modular feature roadmaps, demos, prototyping kits, and an interactive UI design system whilst contributing to our technical design roadmap.

What you will be doing

Always hands-on, in the initial phases of a project, you'll be translating initial customer requirements and user needs into well-mapped and understood high-level experience flows, leveraging the best use of creative technology solutions you've identified. You'll be thinking about and conceptualising experiential issues in the details or scope, and bringing clever alternatives and interaction ideas to the table.

When early development is underway you will be creating the detailed user flows, collaborating on the creation of rapid prototypes for features and interface elements, blocking out the experience, assisting with the specification process, fleshing out the interface and interactions alongside engineers focusing on the systems and simulation features, and working with the medical education team to create concise and clear instructions and guidance for the user.

By the time products are nearly ready, you will be polishing and perfecting the interactions alongside engineers until it works, looks and feels just right, helping refine educational clarity, delight, and engagement where you can. Looking back, you'll have identified opportunities to improve Unity tools and workflows or our design system. After all is complete, you might then be involved in scoping and defining improvements to them before your next project.

Requirements

What we are looking for

  • A portfolio demonstrating a track record of design contributions to XR projects built in Unity.
  • Strong visual and UX design skills, particularly in VR interfaces, and how motion, visual effects and 3D elements can deliver clear guidance and signposting to users.
  • Some mastery of Unity, we don't expect you to be able to code, but being able to lay out a user interface is essential and to work with visual scripting or prototype interactions in Unity is highly desirable.
  • Strong capability in feel and micro-interaction design, with the pragmatic attitude needed to achieve consistency and quality within the constraints.
  • A keen knowledge of VR experiential trends, principles, techniques and limitations, to help identify and articulate what is possible to product teams.
  • The ability to frame a strong, persuasive rationale for proposals and design decisions.
  • Clear and clean, precise and concise concepts and specifications.
  • Ideally, you will be familiar working with AI to create effective micro-copy and help write clear and simple instructions for users.
  • Enthusiasm for self-organising teamwork, and continuous improvement methods.
  • An open approach to sharing and learning from problems, mistakes, and failures.

Benefits

  • Private Healthcare
  • Death in service insurance
  • Enhanced Maternity, Adoption and Paternity Leave
  • Perks: Access to hundreds of vouchers and discounts
  • 25 days of holidays per year (which includes 3 days between Christmas and new year) + bank holidays + one extra day per year, up to a maximum of 28 days.
  • Opportunity to participate in and become a key player in a fast-paced start-up environment with lots of exciting growth opportunities.
  • Opportunity to work with VR plus haptics, the next frontier of simulation and virtual reality.

Fundamental VR operates a hybrid working model - with a need to come into the office circa 1-3 days a week depending on the role.

Diversity Is Our Strength

Fundamental VR is an equal opportunity employer. We recruit, employ, train, compensate and promote regardless of race, religion, colour, national origin, sex, disability or age.

At Fundamental VR, we have a clear vision: to be the place where a diverse mix of talented people want to come, stay and do their best work. We pride ourselves on bringing the best medical training experiences to our clients around the world, and we know our company runs on the hard work and dedication of our passionate and creative employees.

You must be a UK or EU national or have a valid visa, unfortunately we're not able to offer visa sponsorship at this time.

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