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Senior Technical Artist – Fixed Term Contract – Electric Square, UK

Yelzkizi

United Kingdom

On-site

GBP 80,000 - 100,000

Full time

6 days ago
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Job summary

An innovative studio is seeking a Senior Technical Artist to enhance the visual quality of AAA console games. This role involves collaborating with a talented team to create stunning shaders, solve technical challenges, and drive the development of procedural content. With a focus on emerging trends and technologies, you'll play a key role in shaping the visual direction of projects. Join a diverse and award-winning environment that celebrates creativity and empowers its team members to deliver exceptional gaming experiences. If you're passionate about pushing the boundaries of game visuals, this is the perfect opportunity for you.

Qualifications

  • Expertise in technical issues around content creation for video games.
  • Proven track record in resolving complex challenges in content construction.

Responsibilities

  • Create photorealistic shaders for AAA console environments and characters.
  • Solve technical challenges to maximize visuals for present-gen consoles.
  • Collaborate with the art team on technical needs and efficiency.

Skills

Pipeline Development
Optimisation
VFX
Shaders
Lighting
Tool Development

Tools

Unreal Engine
Unity
Houdini
3DS Max
Maya
Photoshop
Substance Painter
Substance Designer
Perforce

Job description

electricsquare.com

Job Description

This job might no longer be available.

At Electric Square, we understand that the worlds we build are pivotal to the success of our games and the enjoyment of our players. With our diverse portfolio, which includes acclaimed titles like 'Diablo IV', 'Need For Speed Unbound', 'Battlefield 2042', 'Lords of the Fallen', and several other exciting AAA console games currently in progress (and even more surprises on the horizon!), we strive to deliver unforgettable gaming experiences.

Working in collaboration with four innovative studios, our team of 300+ talented individuals, accompanied by our beloved studio dogs, are dedicated to creating world-class projects. We foster a unique studio culture that empowers and inspires our teams, ensuring that everyone feels motivated to bring their best ideas to life.

We can offer you an award-winning working environment. At Electric Square, we don't just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Electric Square is proud to be an equal opportunity workplace.

The Senior Technical Artist is an expert in their field and holds a wealth of knowledge in dealing with the technical issues around content creation for video games. The Senior Technical Artist will produce work that is at the highest level of quality and difficulty and have a proven track record of resolving the most complex and broad reaching challenges in relationship to content construction, pipeline management and cutting-edge visuals.

This is a future-facing role, in addition to current best practices and competitive awareness, the Senior Technical Artist is expected to understand emerging trends and technologies in video game content and make strategic recommendations as to how they may benefit and/or impact project development.

The Senior Technical Artist makes critical contributions to key initiatives and projects and participates in setting product vision within the studio. Areas the Technical Artist is responsible for include visual R&D, performance monitoring, authoring content for in-game use, as well as tool and pipeline development.

Responsibilities
  • Collaborate with a skilled team to create photorealistic shaders for AAA console environments, characters, props, and VFX.
  • Creatively solve technical challenges and limitations to maximise cutting edge visuals for present-gen console hardware.
  • Collaborate with the art team to ensure their efficiency and advise on any technical issues that arise. Help them communicate their technical needs to the development team.
  • Assist in driving the creation of complex procedural and physically based content.
Requirements
  • Programming languages: C#, Python, MAXScript, MEL, HLSL, PowerShell, Bash
  • Skills: Pipeline Development, Optimisation, VFX, Shaders, Lighting, Tool Development
  • Software/Tools: Unreal Engine, Unity, Houdini, 3DS Max, Maya, Photoshop, Substance Painter, Substance Designer, Perforce

This role is for a Freelance / Fixed Term Contract that ends at the end of January 2025.

How to Apply

Apply via: https://apply.workable.com/j/AD589FA387

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