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Senior Sound Designer

TN United Kingdom

Manchester

On-site

GBP 35,000 - 75,000

Full time

5 days ago
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Job summary

Join a forward-thinking company as a Senior Sound Designer and immerse yourself in the creation of captivating audio for innovative games. In this role, you will leverage your extensive experience in audio design and middleware to enhance the gaming experience of titles like Star Citizen and Squadron 42. Collaborate with a talented team to develop and implement cutting-edge audio tools while taking ownership of various audio aspects. Your passion for games and sound will help drive the creative process, ensuring that every sound resonates with players. This is a unique opportunity to shape the audio landscape of groundbreaking projects in a dynamic and inclusive environment.

Qualifications

  • Strong technical knowledge of audio middleware and experience with AAA titles.
  • Ability to take ownership of audio areas and collaborate with game designers.

Responsibilities

  • Design and implement audio for games, ensuring high-quality sound.
  • Collaborate with team members and external resources for audio recording.

Skills

Audio Design
Wwise Middleware
Game Sound Design
Collaboration
Adaptability

Education

Experience in Audio Industry

Tools

Reaper
Pro Tools
Soundforge
Izotope RX
CryEngine
Lumberyard
Unity
Unreal Engine

Job description

Cloud Imperium Games are looking for a Senior Sound Designer to join the team working in-house at our studio in Manchester, UK. As part of the team, you will record, design, and implement audio for our Star Citizen and Squadron 42 games in a cooperative cross-disciplinary environment.

You will need strong technical knowledge of Wwise middleware, and a wealth of industry experience having shipped one or more AAA titles. Our project is extremely complex in nature, so you will be expected to contribute to the development of systems and tools that enable nuanced, articulate sound, bringing our games to life through an efficient workflow. In-depth experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps!

Please apply with a game sound design demo-reel/portfolio.

What does a Senior Sound Designer at CIG do?
  • Work individually and with the team to achieve world-class sound design and implementation in all areas of the project.
  • Take on ownership of areas of audio (UI, Weapons, Foley, Cinematics, Features etc.) and act as the primary audio point person, liaising with game designers about their audio needs.
  • Specify and assist in the design of audio tools/features to be created and maintained by our audio programming/technical sound design team. If you can talk their language(s), so much the better.
  • Be responsive to feedback from peers on the team. Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department.
  • Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Liaise with world-class outsource resources.
  • Help to outline, organise, and run SFX recording sessions.
What do we expect from our Senior Sound Designers?
  • Demonstrable experience in the industry.
  • Solid experience in audio tools such as Reaper, Pro Tools, Soundforge and Izotope RX.
  • Working knowledge of audio middleware and/or proprietary tech - e.g. Audiokinetic Wwise.
  • Working knowledge of game engines - e.g. CryEngine, Lumberyard, Unity and Unreal.
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • Be open and responsive to creative, critical, and constructive feedback from peers.
  • A show-reel of relevant game-centric audio work.

Please ensure your demo reel effectively displays your game-centric sound design as well as your linear sound design skills.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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