The role
We are seeking a talented and ambitious lead concept artist to join our small creative concept team here in London. As a Lead Concept Artist, you will manage the concept team and be a positive creative force for the wider development team. You should bring a wealth of experience of creating art for the games industry with you, bringing fresh ideas to familiar concepts. Working closely with the Art Director, you will be responsible for ensuring the artistic vision is adhered to in innovative ways while collaborating and problem solving across multiple disciplines beyond the Art team.
Responsibilities
Requirements
Bonus points
Sounds good? Send in your CV and your portfolio. We are really looking forward to meeting you!
Remote work environment.
Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support the decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!