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Technical Artist

Dovetail Games

Chatham

On-site

GBP 30,000 - 60,000

Full time

8 days ago

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Job summary

Join a dynamic and growing studio where your expertise as a Technical Artist can significantly influence the future of innovative games. In this role, you will collaborate with a passionate team to design and develop efficient workflows and tools that empower artists and enhance production quality. Your technical proficiency in Unreal Engine and knowledge of procedural generation technologies will be crucial as you tackle performance bottlenecks and ensure assets meet technical requirements. This is an exciting opportunity to work at the forefront of game development, where your contributions will shape the visual direction of upcoming projects.

Qualifications

  • Strong technical proficiency in Unreal Engine, including materials and Blueprints.
  • Experience with Python and 3D packages like Maya or 3DsMax.

Responsibilities

  • Design and maintain workflows, tools, and pipelines for the art team.
  • Develop tools for Artists to automate processes and assist in asset creation.

Skills

Unreal Engine
Procedural Generation
Physically Based Rendering (PBR)
Python
Documentation Skills

Tools

Houdini
Maya
3DsMax

Job description

Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?


We are looking for an experienced Technical Artist to work within a passionate team to support engineers and artists, and help drive the company in new directions in visuals and procedural creation.


Main Responsibilities

  • Design, Develop, and maintain efficient workflows, tools and pipelines for the art team

  • Develop tools for Artists to automate processes, assist in asset creation and procedural generation

  • Design, implement and maintain Materials for Artists and VFX

  • Ensure assets conform to technical requirements

  • Analyse and address performance bottlenecks related to Art

  • Identify and resolve technical issues that arise during Art production

  • Review current and emerging technologies and technical developments for inclusion in our games

  • Share best practices and be the link between Art and Engineering

Person Specifications

  • Strong technical proficiency in Unreal, including materials and Blueprints.

  • Knowledge working with Houdini, PCG or other procedural generation tech.

  • Excellent understanding of Physically Based Rendering (PBR) art pipelines.

  • Practical skills with profiling and optimisation, and establishing platform standards.

  • Drive to improve quality across our products.

  • Passion for games and a willingness to learn new skills.

  • Good documentation skills.

  • Experience with Python.

  • Practical knowledge of 3D packages such as Maya or 3DsMax.

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