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Technical Artist- Xbox Games Studio- Rare

Microsoft Corporation

Atherstone

Hybrid

GBP 35,000 - 55,000

5 days ago
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Job summary

An established industry player is seeking a passionate Technical Artist to join a dynamic team focused on creating innovative games. This role involves collaborating with Art, Engineering, and Design teams to enhance content pipelines and implement cutting-edge features. You will be pivotal in pushing for quality and efficiency, utilizing your technical expertise and creativity to solve challenges. If you thrive in a collaborative environment and have a strong portfolio, this opportunity offers a chance to contribute to exciting projects in a flexible hybrid work setting.

Qualifications

  • Professional portfolio or technical blog required.
  • Deep knowledge of 3D creation packages and game development practices.

Responsibilities

  • Deliver the game to the artistic vision with Art Teams.
  • Identify and create tools to improve art pipelines.

Skills

Problem-solving skills

Artistic ability

Knowledge of programming languages (Python/C#/C++/HLSL)

Technical understanding

Education

Degree in Computer Science or related field

Equivalent development experience

Tools

Maya

3D Studio Max

Zbrush

Unreal Engine

Job description

Microsoft Corporation Technical Artist- Xbox Games Studio- Rare in Atherstone , United Kingdom

Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern.

We are looking for a Technical Artist to join our growing technical art team at Rare. We want to hear from people who have a passion for solving difficult challenges, a thirst for innovation and a drive for just making the best games possible. You will be part of a small and dynamic team, whose key responsibility is to push for quality and efficiency wherever possible.

Working with all Art teams and Engineering disciplines, you will help define and assist in making the flexible content pipelines, work collaboratively on new cutting-edge features with the programming teams, whilst always searching for ways we can improve. If you have the skills and passion we are looking for and, most importantly, want to be part of something special, we want to hear from you.

Responsibilities

  1. Working with the Art Teams to deliver the game to the artistic vision.
  2. Identifying and creating tools to improve art pipelines.
  3. Support the Art, Engineering and Design Teams, helping to resolve technical difficulties.
  4. Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
  5. Proactively identify new technologies and techniques that will improve the game.
  6. When required, create concise documentation of toolsets that the team can rely on.
  7. Help keep Assets / Content within memory budget and performance guidelines.
  8. Reports to the Technical Art Lead.

Qualifications

Required Skills and Experience

  1. A professional portfolio or technical blog.
  2. Degree in Computer Science/Similar related subject or Equivalent development experience.
  3. Knowledge of programming languages such as Python/C#/C++/HLSL.
  4. Deep knowledge of 3D creation packages (Maya/Max/Zbrush/etc)
  5. Up-to-date experience and knowledge of current game development practices and terminology.

Desirable Skills and Experience

  1. Excellent artistic ability.
  2. Excellent eye for quality control and detail.
  3. Excellent problem-solving skills, with the ability to existing knowledge to rapidly improvise solutions.
  4. A broad technical understanding with the capacity to learn and utilize new skills quickly.
  5. Experience in seeing projects from beginning to end as a Technical Artist.
  6. Experienced in dealing with the idiosyncrasies of team project work.
  7. Proactive and organized individual.
  8. Ability to take direction and constructive feedback.
  9. Self-motivated and passionate about the end result.
  10. Experience with Unreal Engine or equivalent is a plus.
  11. Solid knowledge of 3D graphics and rendering techniques especially Lighting and Shading would be a bonus.
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