ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games is seeking a highly skilled and organized Art Production Director to join our team in the development of a new IP, third-person shooter video game utilizing Unreal Engine 5.
The Art Production Director will work alongside and collaborate closely with our existing Visual Art Director to ensure the seamless execution of the artistic vision within the constraints of time and resources.
This role requires proficiency in Unreal Engine 5 and related art production tools, as well as strong project management skills and the ability to make informed compromises without sacrificing quality.
RESPONSIBILITIES
- Work closely with the Visual Art Director to translate the artistic vision into actionable production plans, ensuring that all pipelines, workflows, approval gates, and schedules are clearly communicated and understood by the team.
- Lead the planning and execution of all aspects of the art delivery pipeline within Unreal Engine 5, including asset creation, optimization, and integration.
- Collaborate with the Technical Art Director, Animation Director, Design Director, and Production Director to define project requirements and establish clear workflows.
- Develop and maintain detailed production schedules, ensuring that deadlines are met and resources are allocated effectively.
- Identify potential challenges or bottlenecks in the art production process and propose solutions to optimize efficiency and productivity.
- Manage communication between the art team and other departments, facilitating cross-functional collaboration and ensuring alignment with project goals.
- Provide regular progress updates to the Executive Producer and other stakeholders, highlighting achievements, challenges, and any necessary adjustments to the production plan.
- Make informed compromises to the artistic vision and quality when necessary to ensure timely delivery within available time and resource constraints.
- Oversee the selection of outsource partners for art production, ensuring alignment with project requirements, quality standards, and budget constraints.
- Oversee the briefing of outsource partners on project requirements, providing guidance and reference materials to facilitate accurate deliverables.
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Facilitate the review and feedback process for all returned deliverables from outsource partners, ensuring alignment with project specifications and maintaining overall quality standards.
- Determine the optimum balance between in-house creation of content and outsourced creation of content.
- Determine and optimize the balance between in-house creation of content and outsourced creation of content, establishing effective processes and workflows to streamline collaboration with external partners, considering factors such as resource availability, project timelines, and budget constraints.
REQUIREMENTS
- Bachelor's degree in Art, Project or Production Management, or a related field.
- Proven experience in a similar role within the video game development industry, with a strong understanding of Unreal Engine 5 and related tools.
- Strong project management skills, with the ability to prioritize tasks, manage deadlines, and adapt to changing requirements.
- Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams.
- Familiarity with art production software and tools.
- A strategic mindset, with the ability to anticipate potential issues and proactively implement solutions.
- Leadership qualities, with the ability to motivate and inspire team members to achieve their best work.
- A passion for video games and a deep understanding of game development processes
PREFERRED QUALIFICATIONS
- Experience working with third-person shooter games or similar action-oriented genres.
- Knowledge of 3D modelling, texturing, rigging, and animation techniques.
- Previous experience managing outsourced art production pipelines.
- Familiarity with Agile or other project management methodologies.
GUNZILLA OFFERS*
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
THE RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
- Click on "Apply Here" on the page of the role and send us your CV via email.
- If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
- Some roles require a competency test, which the recruitment team will support you on.
- Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
- Following your interview, we’ll contact you either way.
- If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.