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3D Art Generalist

Meta

United Kingdom

On-site

GBP 60,000 - 80,000

Yesterday
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Job summary

An innovative firm is seeking a talented 3D Art Generalist to join their dynamic team, focused on creating immersive experiences that redefine online interaction. This role involves collaborating with engineers and designers to develop high-quality assets for cutting-edge products. If you have a passion for 3D art and a drive to innovate in a fast-paced environment, this opportunity will allow you to work on exciting projects that shape the future of technology. Join a team where your creativity and technical skills will help build the next generation of social experiences, engaging users in ways never seen before.

Qualifications

  • Experience in either the game or film industries as an Environment Artist or Technical Artist.
  • Proven ability to communicate effectively in a multi-disciplinary team.

Responsibilities

  • Partner with engineering and design teams to develop content in real-time engines.
  • Manage layout and implementation of environment and interactive objects.

Skills

3D Modeling

Texturing

Lighting

Animation

Shader Development

Problem Solving

Time Management

Communication

Education

Experience in Game or Film Industries

Professional Content Development Experience

Tools

Maya

Houdini

Substance Painter

Substance Designer

ZBrush

Knald

Marmoset

Photoshop

Unreal Engine

Unity

Job description

Join to apply for the 3D Art Generalist role at Meta.

Meta’s mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR. Come be a part of Meta's Horizon's organization as an artist supporting multiple teams building world-class products. We are focused on building people-first experiences and believe that immersive experiences will help define the future of online interaction. The 3D Art Generalist is responsible for exploring and building high-quality assets that help teams execute designs that will define the future of Horizon. Our creative teams, spread across several exciting locations, are focused on creating content that invites users to engage in immersive, real-time experiences. If you're excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, Facebook may be the home for you.

3D Art Generalist Responsibilities:
  • Partner closely with the engineering and design teams to define and develop content in real-time engines.
  • Review and prioritize work across multiple projects.
  • Oversee and manage layout, implementation, and optimization of environment and interactive objects (including models, textures, and shaders).
  • Responsible for outlining asset authoring guidelines, process, and pipeline as needed.
  • Work with engineers and technical artists to build tools and support for asset creation pipelines.
  • Asset optimization -- topology reduction, draw call reduction, texture baking, etc.
  • Work closely with tech art and engineers to implement interactive objects and systems.
  • Quickly solve issues with your cross-functional leads.
  • Collaborate and iterate based on the team's needs.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
Minimum Qualifications:
  • Experience in either the game or film industries in either Environment Artist or Technical Artist roles.
  • Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
  • Experience with one or more commercial game engines (e.g., Unreal or Unity).
  • Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
  • Proven experience to locate and resolve content and asset performance bottlenecks through performance profiling and optimization.
  • Proven communication skills for working across multiple disciplines.
  • Proven time-management and organizational skills.
  • Task driven, self-motivated, proactive & works well under deadlines.
  • Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics, and particle systems.
  • Proven experience to thrive in a dynamic and fast-paced environment.
Preferred Qualifications:
  • Professional content development experience.
  • Prior virtual reality experience.
  • Knowledge of emerging technologies.
  • Shader development experience.
  • Experience working in a variety of graphic styles.
About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity, or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Seniority level

Not Applicable

Employment type

Full-time

Job function

Design, Art/Creative, and Information Technology

Industries

Technology, Information and Internet

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