Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft
Annecy
EUR 60 000 - 80 000
Description du poste

Job Description

As a Character Technical Director, you’re responsible for technical solutions allowing the production and integration of 3D character assets in the game editor within a AAA game production.

As a Character TD, your main role and tasks are to:

  • Be technically accountable for Characters on the projects, including budget definition, production constraints, and performance.
  • Suggest, implement, or improve tools & methods that are necessary to the Character production pipeline, especially shaders (hairs, facial, clothes, etc.).
  • Act as the technical point of contact for the character art team and be problem solver oriented.
  • Analyze pipeline technical needs to produce 3D assets for character creation.
  • Monitor data produced by Creative teams (Art & Design) to ensure compliance with the technical constraints you’ve defined.
  • Adapt to technical and artistic constraints to optimize production flow.
  • Communicate technical constraints and their reasoning to the modeling team and provide visibility to the project Direction team.
  • Train Art team members on new tools and methods.

Qualifications

You already have at least one significant experience in Character Technical Art in a real-time context.

  • Solid knowledge of technical constraints linked to real-time 3D Character production.
  • Knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity, etc.).
  • Knowledge of rigging and shaders as well as the associated technical constraints.
  • Experience with one or multiple DCCs like 3DS Max, Maya, Blender, etc.
  • Autonomous, proactive, and capable of summarizing. Your experience allows you to understand the stakes of a new AAA technical environment.
  • Ability to work in English in an international environment.
  • Scripting skills (Python, C#). Ability to work with C++ is a plus but not required.
  • Additional skills: Real-time clothes, facial rig, hair.

Company Description

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell and Assassin’s Creed, focusing on multiplayer online and social aspects, and concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands. We are proud to have developed our own IP, Steep, and more recently, Riders Republic!

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

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