Within the World team for the production of a new AAA game and in close collaboration with Level Artists, Quest Designers, and other project departments, your main responsibilities will be:
Collaborate with the Content Director and Lead Designers to bring innovative ideas to all aspects of game design.
Design and implement game areas.
Conceptualize, design, lead, and create game levels.
Create design documentation based on the direction provided by the Creative Director and lead designers.
Work closely with the Game Design & Tech team to ensure that layouts align with existing systems.
Collaborate closely with the Art and Quest teams to design balanced, readable environments that enhance the player experience.
Validate the playability of environments with testers, artists, and gameplay programmers.
Be a driving force within the team and mentor more junior profiles.
Support the lead Level Designer in cross-functional tasks.
Qualifications
You have solid experience in Level Design roles, ideally on AAA games, and across the entire production phase, up to shipping.
You possess strong knowledge in blocking, world building, and level building.
You have a good ability to illustrate your intentions and are receptive to feedback.
You are creative, analytical, autonomous, and detail-oriented.
You are fluent in English.
You are passionate about video game creation and have a deep knowledge of video game culture.
Additional Information
Contract: Permanent contract
Location: Ubisoft Bordeaux – France
Remote: On site-based role. Weekly work from home pace to define
Hiring Process
Phone interview with one of our recruiters
One or more technical and/or project interviews with the manager and his/her team and producers
If your application is not retained, you will receive a negative answer.
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