Be responsible to design menus UX design (wireframes layout & info presentations navigation & usability functions menus structure hierarchy and flow) for new or revamped systems and to design their UI visuals skins and create their assets with UI artist.
Role and Responsibilities :
- Collaborate with the Creative Director to execute their vision for game UI and overall player experience.
- Lead the design and implementation of game menus user interfaces and overall player experience (UX / UI).
- Define and propose the best user experience aligning with game designers needs and the Creative Directors vision.
- Oversee UI asset creation including mockups and coordinate with artists.
- Lead the UX / UI team of designers and artists.
- Guide the creation of in-game assets (e.g. backgrounds banners promotional art).
- Prototype and design layout navigation usability animations and VFX.
- Participate in playtests to refine UX based on player behavior and feedback.
- Ensure consistent UX / UI experience across all platforms and devices.
- Follow up on UI implementation to ensure proper execution and meet design expectations.
- Collaborate with other dev teams (e.g. content design system design art and animation gameplay programming) to ensure optimal design execution.
- Set and share best practices for design workflows and tooling to optimize quality performance and asset pipelines.
- Contribute to bug fixes system optimization and advocate for reworks when necessary.
Qualifications :
- Passionate about gaming with deep knowledge of RPG and F2P / GaaS genres.
- Extensive experience (5 years) as a Lead UX / UI designer especially in F2P RPG or MMORPG development.
- Strong graphic design background with skills in composition color theory and artistic sensitivity.
- Proficient in graphic design tools (e.g. Photoshop Illustrator Figma) and prototyping tools.
- Experienced in animation tools like After Effects and Flash.
- In-depth knowledge of mobile UI / UX best practices and information architecture.
- Ability to lead mobilize and develop a team of UI / UX designers and artists.
- Ability to communicate complex game information clearly through smart UX / UI designs.
- Strong team collaboration skills working with designers and developers to ensure the best user experience.
- Detail-oriented with high standards for quality in daily work.
- Familiar with Unreal Engine Unity or mobile platform development.
- Knowledge of The Division IP is a plus.
Additional Information :
Ubisoft's perks (for a position based in Saint Mand):
Profit Sharing yearly company saving plan. 25 paid time off 12 additional paid days off. 50% of your transportation pass is paid by the company lunch vouchers (9 / day) healthcare for you and your family and lots of Ubisoft additional perks.
Maternity leaves of 20 weeks paternity / coparental leaves of 7 weeks.
Our office is located in Saint Mand (Metro line 1 Saint Mand station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.
Recruitment Process : Jonathan Lavergne >
Additional Information
Ubisoft offers the same job opportunities to all without any distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.
The job reports to Ubisoft Mobile Games.
Location : Saint Mand France
Duration of work : Fulltime
Remote or onsite : Flexible working organization to be discussed with the manager of the role in accordance with the Ubisoft Work From Home policy 3 days a week in our Saint Mand office.
This role requires candidates to be based in the Paris area and to be onsite in our Saint Mand office 3 days a week. This role is not eligible for relocation support.
Key Skills: CSS, InVision, HTML5, UX, Usability, Wireframing, Fireworks, UI, Adobe Photoshop, Adobe Illustrator, Responsive Web Design, Sketch.
Experience : years
Vacancy : 1