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An innovative studio nestled between the lake and mountains is seeking a Lead Technical Artist to drive research and technical excellence in game production. This role involves optimizing performance, guiding a talented team, and ensuring the creative vision aligns with technical constraints. You will contribute to asset development and stay ahead of graphic software trends, making a significant impact on an exciting AAA project. Join a collaborative environment that values teamwork and innovation, and help shape the future of gaming while ensuring player satisfaction. If you are passionate about technology and artistry, this opportunity is perfect for you.
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic!
More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and teamwork. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.
Your main responsibilities: