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Lead Technical Artist (W/M/NB) [AAA Project]

Ubisoft

Annecy

Sur place

EUR 40 000 - 80 000

Plein temps

Il y a 30+ jours

Résumé du poste

Une entreprise de jeux vidéo innovante recherche un Lead Technical Artist passionné pour diriger une équipe talentueuse. Dans ce rôle, vous serez responsable de la recherche et de l'innovation, tout en garantissant la qualité technique de la production. Vous agirez en tant que référence pour l'équipe, en fournissant des solutions à des problèmes complexes et en optimisant le contenu pour améliorer les performances. Votre expertise en logiciels de modélisation 3D et en moteurs de jeux vous permettra de contribuer au développement d'assets et de technologies adaptées aux besoins du projet. Rejoignez une équipe dynamique et contribuez à façonner l'avenir des jeux vidéo.

Qualifications

  • Expérience solide en tant qu'artiste technique sur des productions AAA ou AA.
  • Compétences techniques en optimisation et flux de travail.

Responsabilités

  • Agir en tant que référence pour l'équipe en matière d'art technique et résoudre des problèmes complexes.
  • Optimiser le contenu pour améliorer l'utilisation de la mémoire et les performances.

Connaissances

Technical Art
3D Modeling
Performance Optimization
Scripting (Maxscript, Python)
World-Building
Communication Skills

Formation

Experience in AAA or AA Productions

Outils

Blender
3DS Max
Substance Designer
Maya
Unreal Engine
Unity

Description du poste

Job Description

Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.

Your main responsibilities:

  1. Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  2. Optimize content to improve memory usage and performance;
  3. Contribute to asset development and rendering (models, animations, textures) when needed;
  4. Plan, prioritize, and set inspiring goals for your team throughout the year;
  5. Provide your team with clear expectations and hold them accountable for key results;
  6. Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;
  7. Communicate with impact and encourage open dialogue within the team;
  8. Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  9. Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  10. Maintain a balance between the project's creative vision and technical constraints;
  11. Identify potential risks and report them to upper management;
Qualifications
  1. A solid experience as a Technical Artist, ideally on AAA or AA productions;
  2. You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  3. You have strong technical skills in performance, optimization, and workflow;
  4. You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
  5. You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
  6. You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  7. You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  8. Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.
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