Lead Game UI / UX Designer[The Division Resurgence] (W/M/NB), Val-de-Marne

Faites partie des premiers candidats.
TN France
Paris
EUR 60 000 - 80 000
Faites partie des premiers candidats.
Il y a 6 jours
Description du poste

Lead Game UI / UX Designer [The Division Resurgence] (W/M/NB), Val-de-Marne

Location: Val-de-Marne, France

Job Category: Other

EU work permit required: Yes

Job Reference: 17bc88b2e1ad

Job Views: 3

Posted: 04.03.2025

Expiry Date: 18.04.2025

Job Description:

Job summary
Be responsible for designing menus UX (wireframes, layout & info presentations, navigation & usability functions, menus structure hierarchy and flow) for new or revamped systems, and designing their UI visuals skins and creating their assets with the UI artist.

Key responsibilities

  • Work with the Creative Director to achieve the creative vision for user interfaces and menus presentation.
  • Lead the UX/UI designs and their implementation for all game menus and user interfaces.
  • Define and propose the best user experience for user interfaces, ensuring consistency and efficiency.
  • Manage the UI assets creation pipeline and coordinate asset creation with the UI artist.
  • Lead the UX/UI team of designers and artists.
  • Create and maintain up-to-date UX and UI design documentation.
  • Direct the creation of artworks/illustrations for menus and promotional assets.
  • Create rapid prototypes and mockups of menus and interfaces.
  • Participate in playtests to observe user behavior and iterate on UX design.
  • Ensure an excellent UX/UI experience across all platforms/devices.
  • Oversee the final implementation of all user interface features.
  • Collaborate with other teams (content design, system design, art & animation, gameplay programming).
  • Set and share best practices in design, creation, documentation, and workflows.
  • Participate in finding solutions to fix buggy features and optimize systems.

Relevant experience, skills and knowledge

  • Passionate about playing and making games.
  • In-depth knowledge of the game industry, especially top RPG games in the F2P & GaaS genre.
  • Understanding of mobile players’ behaviors and business model trends.
  • Strong understanding of the full development cycle of a game.
  • Strong graphic design background with artistic skills.
  • Extensive knowledge of UI graphic design and prototyping tools (Photoshop, Illustrator, Adobe XD, Figma, etc.).
  • Familiar with animation tools for creating animated UI mockups.
  • Knowledge of UI/UX best practices for games and applications design.
  • Experience as a UX/UI designer in a lead role on at least one shipped game.
  • Significant experience (at least 5 years) in video game development as a UX/UI designer.
  • Experience in leading and developing a team of UI/UX designers and artists.
  • Creative, flexible, open to feedback, and a good team player.
  • Ability to communicate complex game info simply through smart UI designs.
  • Ability to collaborate with other designers and artists.
  • Attention to detail and organized working habits.
  • Fluent in English.
  • Knowledge of The Division IP and its universe is a plus.
  • Experience with Unreal Engine and Unity UI workflows is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information

Ubisoft's perks: Profit Sharing, yearly company saving plan, 25 paid time off + 12 additional paid days off, 50% of your transportation pass paid by the company, lunch vouchers, healthcare for you and your family, and additional perks.

Recruitment process: Jonathan Lavergne > Etienne Fougerousse > Fabrice Navrez
Hiring Manager: Jonathan Lavergne

Location: Saint-Mandé, France
Duration of work: Full-time
Remote or on-site: Flexible working organization to be discussed with the manager, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office.

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

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