Environment Artist

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Arkane Studios
Lyon
EUR 60 000 - 80 000
Faites partie des premiers candidats.
Aujourd’hui
Description du poste

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

As a environment artist, you will create captivating and immersive 3D game props and modular kits, where both visuals and design blend with an elegant homogeneity. You will be both an environment artist and responsible for the visual quality of the game at the same time. Within a given framework, you will have the artistic ability to push creative boundaries to deliver striking visual moments:

  1. Model and texture 3D assets like props and modular kits for use in the game engine based on concept art or inspirational reference materials.
  2. Align their deliverables through Art Direction using standards set by the game’s style in their modeling and textures.
  3. Collaborate daily with multiple disciplines, including level designers, level artists, and art direction to discuss and understand both game intentions and vision.

Qualifications

  1. Solid experience in environment asset creation using contemporary, real-time rendering methods.
  2. Understanding of modern 3D modeling packages.
  3. Be autonomous, strong in terms of proposals and comfortable in seeking references.
  4. Solid team player with strong work ethic and cooperative attitude.
  5. Self-motivated and focused worker with good communication and collaboration skills.
  6. Willingness to undertake technical R&D related to game environments creation.
  7. Experience with Substance Suite and Blender.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment, and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

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