As an Art Director, you’ll be able to create, define and follow the implementation of a new art direction for the entire production of the game.
Your main and expected responsibilities for this role are:
Collaborate with the Creative Director to define the artistic vision for a multiplayer shooter video game.
Contribute to the art & technical pipeline definition to ensure we keep innovation and performance at the heart of our activity.
Share, cultivate and promote the artistic vision throughout the team.
Inspire artists to create assets that will fulfill the art & creative vision of the project.
Ensure the reach of expected artistic quality by guiding, coaching, reviewing, and critiquing art deliverables.
Collaborate with the Creative Director, Producer, and other Directors to review progress of the game and adjust the implementation of features to match the vision and scope as needed.
Create a variety of assets, game concepts, or other materials to support production as needed.
Maintain a high level of asset management practices and standards to better facilitate both internal and external sharing with other Ubisoft studios.
Qualifications
What you bring to the team:
Game development experience as Art Director on a shipped AAA, ideally a multiplayer shooter game.
You have a keen understanding of technical constraints and the ability to work with VFX, lighting, world to achieve artistic vision in a realistic style.
You have the ability to work in a highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
3D software used in game development have no secrets for you; you are excited to work and make the most of our internal technical pipelines.
You guarantee the coherence of the content produced and are a source of proposals.
You have a strong ability to integrate, communicate and orient a vision. Perfectly comfortable in English, you know how to adapt to a multicultural environment.
You listen to players and market trends.
In-depth understanding of general game design processes.
Excellent leadership and communication skills.
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