TB717 | C+ Software Engineer - Online - American Football Live

Sé de los primeros solicitantes.
Electronic Arts
Madrid
EUR 50.000 - 70.000
Sé de los primeros solicitantes.
Hace 2 días
Descripción del empleo

General Information
Locations: Madrid, Spain
Role ID: 204044
Worker Type: Regular Employee
Studio/Department: EA Studios - SPORTS
Flexible Work Arrangement: Hybrid

Description & Requirements
We are a global team of creators, storytellers, technologists, experience originators, innovators, and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Contract: Permanent. Location: Madrid - relocation support is provided.
Work Model: Hybrid. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL hockey, and EA SPORTS UFC. Madden NFL is the best-selling sports property in U.S. Video game history, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Position Overview
The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for an existing and beloved game. You will report to the Software Engineering manager and work with your team's Development Director, Technical Lead & team to estimate projects.

Your Responsibilities:

  1. Use EA's Digital Platform technologies to implement server features and components.
  2. Create client code to support features and improve multiplayer experiences.
  3. Improve client and server online systems to enhance latency, reliability, scalability, performance, and memory.
  4. Design and improve architecture and infrastructure for live systems and workflows.
  5. Work with partner teams to establish and maintain online infrastructure and services for the title.

Your Qualifications:
We are open to considering both junior and experienced talent for this role.

  1. Experience in software development with a C++ focus.
  2. Experience with networked applications or features (client/server or peer-to-peer).
  3. Experience developing in and debugging multi-threaded/concurrent architectures.
  4. Experience with database technologies (e.g., MySQL, SQL, Redis).
  5. Knowledge of networking protocols (e.g., TCP/IP, UDP).
  6. Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

Success Criteria for Software Engineer - Live:
Able to learn and master some areas of the game over time to improve stability such as crashes, dsyncs, disconnects, etc.

Good to have:

  1. Experience working with Microsoft, Sony, or Nintendo game consoles (not mandatory).
  2. Experience with real-time networking peer-to-peer deterministic games.
  3. Experience with network optimization and improving service reliability.
  4. Experience with log analysis and tools such as Splunk.
  5. Experience with Linux.
  6. Experience with Visual Studio and knowledge of debugging tools.
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