Senior Design Technologist/Senior Virtual Production Technical Artist , Visual Innovation Team,[...]

Sé de los primeros solicitantes.
TN Spain
Barcelona
EUR 30.000 - 50.000
Sé de los primeros solicitantes.
Ayer
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Senior Design Technologist/Senior Virtual Production Technical Artist , Visual Innovation Team, Barcelona

Client: Amazon Spain Services, S.L.U. - B76

Location: Barcelona, Spain

Job Category: Other

EU work permit required: Yes

Job Views: 4

Posted: 06.03.2025

Expiry Date: 20.04.2025

Job Description:

Want to build at the cutting edge of immersive shopping experiences? The Visual Innovation Team (VIT) is at the center of all advanced visual and immersive content at Amazon. We're pioneering VR and AR shopping, CGI, and GenAI. We are looking for a Design Technologist who will help drive innovation in this space who understands technical problems the team may face from an artistic perspective and provide creative technical solutions.

This role is for if you want to be a part of:

  1. Developing and expanding Amazon’s VIT Virtual Production workflow.
  2. Building one of the largest content libraries on the planet.
  3. Driving the success and adoption of emerging experiences across Amazon.
  4. Partnering with world-class artists and scientists to drive innovation in content creation.

Key job responsibilities

We are looking for a Design Technologist with a specialty in virtual production who can deliver pragmatic creative solutions to the technical problems related to Amazon visuals. The right person will bring an implicit understanding of the balance needed between artistry, communication, and partnership—help scale video content creation within Amazon by enabling our customers to work smarter, not harder.

Design Technologists in this role will:

  1. Act as a bridge between art and engineering disciplines to solve multi-disciplinary problems.
  2. Work directly with videographers and studio production to develop virtual production workflows.
  3. Seek out and develop solutions to resolve workflow bottlenecks or asset quality issues through standardization and automation.
  4. Collaborate with other tech artists and engineers to build and maintain a centralized suite of artist tools.
  5. Work with art leadership to research and implement the latest industry trends that expand our production capabilities.
  6. Advise on the creation and maintenance of asset pipelines for partner teams looking to adopt 3D content.

A day in the life

As a Design Technologist will include but is not limited to coding and development of tools, workflows, and automation to improve the artist's experience and increase productivity. This position will be focused on in house video creation, like virtual production, so a day could look like programming in unreal blueprints to advance real-time visuals to implementing them directly on set. An ideal candidate is observant, creative, curious, and empathetic. They believe that there is never just one approach to solve a given problem.

BASIC QUALIFICATIONS

  1. Many years of working experience in a computer-graphics related field (Virtual Production, VFX, Games, Film, Motion Graphics) in a similar role (Virtual Production Tech Artist, Tech Artist, Pipeline TD, Pipeline Engineer, Art Tools Engineer).
  2. 5+ years of Virtual Production experience.
  3. Deep understanding of content creation and delivery process.
  4. Proficiency in a modern programming language.
  5. Experience building and maintaining internal pipelines and toolsets, including user documentation and education.
  6. Experience designing and building artist tools that extend DCC (Digital Content Creation) software packages.
  7. Understanding of current generation of real-time and offline rendering and shader techniques.

PREFERRED QUALIFICATIONS

  1. Broad knowledge of Unreal, Maya, Blender, Houdini, and Adobe Substance Suite.
  2. Experience with VRay, Unreal, Unity, or equivalent renderers.
  3. Interest or experience with e-commerce rendering trends (WebGL, glTF).
  4. Experience with Python/C++/C#/Java.
  5. Experience with render farms, distributed rendering, and cloud architecture.
  6. Experience extending creative project management tools (Jira, Shotgun, ftrack).
  7. Experience working with global outsourcing and contract-based content creation teams.
  8. Ability to analyze and optimize assets for real-time rendering.
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