Wkp534 | Category: Group Iii. Specialist Technician (Baccalaureate, Fp Ii Or Equivalent)

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Murcia
EUR 30.000 - 50.000
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WKP534 | CATEGORY: GROUP III. Specialist Technician (Baccalaureate, FP II or equivalent)

Cartagena

EUR 30.000 - 50.000

TECHNICAL UNIVERSITY OF CARTAGENA APPROVES THE REGULATORY RULES AND THE CALL FOR PROPOSALS BY WHICH A COMPETITION IS CALLED FOR THE EMPLOYMENT OF R+D+I ACTIVITIES OF TECHNICAL SUPPORT STAFF GROUP III IN THE ODSERVA RESEARCH LINE (EMERGING SUSTAINABLE DEVELOPMENT GOALS WITH VIRTUAL REALITY AND ANIMATION). (C-102 /24).

Deadline for submission of applications: 20 December to 30 December 2024.

CATEGORY: GROUP III. Specialist Technician (Baccalaureate, FP II or equivalent)

REQUIRED QUALIFICATION: Higher Technician Vocational Training in:

  • Video Game Development
  • Video Games and 3D Animation
  • Programming, Web and Multiplatform Application Development
  • 3D Animations, Games and Interactive Environments
  • Telecommunications and computer systems
  • Related qualifications

OTHER REQUIREMENTS: Candidates may be admitted without a degree who can justify their knowledge in:

  • Virtual and Augmented Reality for video game production
  • Graphic Design and 3D Design
  • Creation and programming of interactive three-dimensional environments
  • Development of software and apps
  • Programming languages

DEDICATION: Full-time (35 hours/week).

GROSS ANNUAL REMUNERATION: The worker will receive an annual gross remuneration from 21,612.36 euros.

PROJECT TITLE: "ODSERVA (EMERGING SUSTAINABLE DEVELOPMENT GOALS) WITH VIRTUAL REALITY AND ANIMATION)", reference ODSERVA

DURATION: The term of this contract will be linked to availability budget of the research line: "ODSERVA (EMERGING SUSTAINABLE DEVELOPMENT GOALS) WITH VIRTUAL REALITY AND ANIMATION)", reference ODSERVA.

TASKS TO BE CARRIED OUT:

  • Design of a 3D modelling and animation environment in relation to the SDGs
  • Programming of a VR graphic engine to give interactivity to the digital content
  • Improvement of an APP in relation to the SDGs
  • Communication of the software created with specific hardware
  • Presentation and dissemination of the tools developed in different locations
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