System Designer - Dead by Daylight | Concepteur·trice de systèmes - Dead by Daylight

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Behaviour Interactive
Montreal
CAD 60,000 - 100,000
Be among the first applicants.
5 days ago
Job description

As a System Designer you are the glue that binds it all together. You expand on and systemize the core principles of the game. Your designs are created while staying aware of the technology and the brand in the context of accessible and competitive games. Your goal: produce an outstanding and unforgettable player experience that keeps players excited and viewers engaged. You are also responsible for ensuring that the development team clearly understands the various systems in place and how they impact their respective area of expertise.

In this role you will:

  • Design, iterate and optimize the various game's systems into a cohesive and accessible whole.
  • Provide design vision & documentation relevant to every system in the game.
  • Build data structures and game systems, and balance them during the whole life of the game.
  • Create & maintain simulation tools for balancing, tuning and adapting the game's variables and playable characters.
  • Balance game systems based on internal and player feedback; Develop user profiles and play patterns for improved acquisition and retention strategies.

What we're looking for:

  • 5+ years of experience with 2+ years as a systems designer in the video game industry.
  • Keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games and best practices for games as a service.
  • Proficient with Unreal and Blueprints for scripting and testing purposes.
  • Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling) and comfortable sifting through data and come to meaningful conclusions.
  • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members.
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