General Skills: There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following Ontario Digital Service Design playbook, which outlines the standard process for user experience design.
Delivery Phase 1) Discovery:
Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designer's responsibilities during this phase are to build an understanding of the problem space/statement, the long and short-term business goals, and the user and business needs.
Deliverables:
Delivery Phase 2) Alpha:
Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.
Deliverables:
Delivery Phase 3) Beta:
The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.
The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typically) one iteration ahead.
Deliverables:
Delivery Phase 4) Live:
Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live, it's not always given the attention and resources it deserves.
Continuous improvement is one of the core principles of service design and that's what live is all about. The goal is to continuously monitor, research, test and iterate for as long as the service is active.
Deliverables:
Sr. User Experience Designer
Evaluation Criteria
User Experience Design 40%
· Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design.
· Ability to iterate your designs and solutions efficiently and intelligently.
· 3+ years of relevant experience in participating in complex projects (products) of different sizes, ensuring alignment to plans, best practices and incorporating user-centred design processes and agile (scrum) methodologies.
· Degree or diploma in graphic design; degree or certification in usability, human-computer interaction, and technical writing a plus.
· Experience in facilitating User Research and Usability testing. Accessibility compliance testing is a plus.
Relationship Management - 20%
· Demonstrated experience in communication and mediation skills with business teams and core team members to ensure Client projects (products) are progressing according to schedule.
· Experience with strategies and actions to overcome resistance to change and capitalize on forces in support of change during all stages of projects Discovery, Alpha, Beta, Live or similar delivery methodologies.
· Ability to deliver on a (project) product with a balanced team (product owner, user experience designers, developers) by participating in Agile (SCRUM) delivery methodologies.
Technical Skills - 30%
· Expertise in UX software such as JustInMind, InVision, Sketch, Adobe Creative Cloud, Axure, Figma, and Zeplin. HTML5, CSS3, and JS skills (React, Angular, NodeJS), are a plus.
Soft Skills - 10%
· Ability to clearly and effectively communicate design processes, ideas, and solutions to teams and clients.
· Be excited about collaborating and communicating closely with teams and other stakeholders via a distributed model to regularly deliver design solutions for approval.
· Strong interpersonal and negotiation skills.
· Strong presentation, verbal and written communication skills.
· Excellent analytical, problem-solving and decision-making skills.
Must Haves:
Nice to Have: