Principal Software Developer (Graphics)

Autodesk
Vancouver
CAD 60,000 - 80,000
Job description

Autodesk is seeking an experienced Principal Software Developer to join the Autodesk Graphics Platform (AGP) team in Toronto, Canada. The role can be based out of Montreal, Vancouver or remotely in Canada.

The Autodesk Graphics Platform (AGP) is a shared graphics system used by many Autodesk applications, including Fusion, Revit, Inventor, 3ds Max, and Maya. You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology. You will help us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc.), and develop Open USD-Based, Graphics Pipeline for Web, Mobile, and Desktop. You will be part of an established, tight-knit yet geographically distributed team of developers.

This role is hybrid. Autodesk supports FLEX working model.

You will report to Senior Engineering Manager, Graphics.

Responsibilities

  1. Design and write readable, maintainable, and extensible code that can last for years
  2. Produce both unit tests and developer documentation for any new code
  3. Debug existing subsystems, identify problem areas in the code, provide both quick temporary workarounds and high-quality, lasting solutions as needed
  4. Optimize existing code on a variety of platforms, and generate performance and unit tests to catch any regressions

Minimum Qualifications

  1. Bachelor's degree in computer science or equivalent
  2. Minimum of 12 years of relevant experience delivering professional software
  3. Strong experience with computer graphics application development
  4. Strong object-oriented, software architecture, and C++ skills are required
  5. Experience developing on Windows with Visual Studio
  6. Good written and verbal English communication skills

Preferred Qualifications

  1. Familiarity with USD, Hydra, and MaterialX
  2. Experience with graphics APIs (such as DirectX, OpenGL, Vulkan, Metal), and shading languages (such as HLSL, GLSL, OSL)
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