Level Artist

Yelzkizi
Canada
CAD 50,000 - 90,000
Job description

ubisoft.com

Job Description

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com

Our Mission

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world.

Level Artist

As the Level Artist, you will represent the gameplay intentions as part of the graphic content of one or several game levels and ensure that the integration of the work is in line with the technical constraints and artistic direction.

Type of Position: Permanent, full-time.

Responsibilities:

The main and routine tasks of the Level Artist are to:

  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
  • Understand project tools and their functions, the project file classification system and the process to update engine data;
  • Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map;
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
  • Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
  • Act as a resource person for the artistic team for the map and level by answering questions from team members;
  • Ensure the technical and artistic quality of the maps once they are imported into the game;
  • Oversee optimization and debugging to fix the issues raised by testers;
  • Carry out all other related tasks.

Training:

College diploma in 3D Art techniques for video games or equivalent training or experience.

Relevant Experience:

Minimum 3-5 years’ experience in modelling, texture, lighting and image processing or other relevant experience.

Skills and Knowledge:

  • Ability to accept feedback and adapt to change;
  • Sense of initiative;
  • Good interpersonal and communication skills;
  • Ability to work as part of a team;
  • Originality and resourcefulness in problem solving;
  • Knowledge of image composition;
  • Basic gameplay and level design knowledge;
  • Knowledge of optimization techniques (e.g. 3D Studio Max);
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).

We Offer:

  • Competitive Salary
  • Comprehensive Benefits Package:
  • Disability Insurance
  • Dental Insurance
  • Extended medical insurance
  • (Optional) RRSP contribution
  • Bonus (If Applicable)

Join Us!

We hunt for talent from across the industry – seasoned experts that know what it takes to ship world-class games and the next generation of game developer all-stars. We value team chemistry and a desire to grow our studio together. If this sounds like your kind of studio, what are you waiting for? Apply to join us now!

Ubisoft Toronto is an equal opportunity employer and welcomes applications from all interested parties. We are committed to providing reasonable accommodation upon request for candidates taking part in the recruitment process. We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.

How to Apply

Apply via:https://jobs.smartrecruiters.com/Ubisoft2/743999989203774-level-artist

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