Sinn Studio Inc. is leading the charge in VR combat games! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple and been nominated for awards like Game of the Year in 2022, Best Swordfighting Game in 2020 and more. Swordsman also boasts top best seller in Quest and PSVR/2 platforms.
We’re looking for a Game Designer (Mixed Reality) with experience in general systems design and combat to join our team and solve novel problems in a complex, but rewarding genre of XR combat. The successful candidate will collaborate with artists, programmers, and AI engineers to produce next-generation XR/MR combat technologies in new, genre-defining projects that set the gold standard for the medium. We are looking for someone who will enrich us through your vantage point and skillset, all in a space where you can thrive.
Design engaging game mechanics, systems, and features (ie. progression, loot, quests, levels, monetization) with a focus on combat and player interactions in MR/XR environments.
Take on various design roles/focuses to create game systems.
Research design methods and ideas to support game system production as necessary.
Collaborate with directors and designers to invent, innovate, and design the next generation of XR/MR combat technologies.
Work with producers and team leads to meet goals within scope, budget, and other constraints of each project and initiative.
Help guide the creative vision throughout the game’s lifecycle, aligning with artistic and studio goals.
Innovate and refine design concepts to deliver immersive and impactful gameplay experiences.
Produce and maintain comprehensive design documents, including game designs, gameplay rules, and balancing parameters.
Develop wireframes, flowcharts, and prototypes to clearly convey design ideas and systems.
Collaborate closely with artists, programmers, and other colleagues to seamlessly integrate new features and ensure high-quality execution.
Analyze player feedback and game metrics to iteratively enhance design elements, optimizing gameplay, retention, engagement, and monetization strategies.
Monitor game health and collaborate with the team to make informed and strategic design decisions.
Continuously refine game design to improve player experience, adapting to emerging trends and feedback.
Provide guidance and mentorship, fostering a collaborative and creative team environment.
Help lead design initiatives, set clear goals, and ensure they are met efficiently.
Develop strategies for live operations, including events, updates, and content balancing.
Monitor and engage with community feedback and player behavior to address issues promptly and ensure a positive experience.
Collaborate across disciplines to enhance player experience and ensure seamless integration of gameplay elements with the overall game narrative.
Other related duties as required.
If the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! Not sure that you meet all qualifications? Cast those doubts away - we strongly welcome you to apply. We love to hear from people who are ecstatic about working in the XR industry and where it will evolve to.
2-8+ years of experience in video game design with proven experience spearheading design features/elements (dependant on intermediate or senior levelling).
Deep understanding of game mechanics, player psychology, and immersive design principles.
Proficiency with Unreal Engine and exposure to Blueprints.
A passion for working within mixed reality (MR).
Collaborative and skilled in communication and active listening.
Experience working with tight deadlines and multiple competing priorities.
Passionate about developing your skills as you continue to grow.
Strong analytical skills and experience using metrics to refine and optimize game features.
Excellent communication and problem-solving skills, with the ability to articulate design concepts clearly and collaborate effectively with cross-functional teams and with communities/players.
Results oriented with excellent time management skills.
Organized and adept at planning.
Curious personality to be able to problem solve.
Comfortable being in a virtual environment for varying times wearing a VR headset.
Experience and background with VR / MR / XR.
PC and console experience preferred over mobile.
Experience with technical design, such as scripting.
Passionate about games and working in the industry.
Education in Game Design, Interactive Media, related field or equivalent experience.
Beyond a resume, please also include a portfolio demonstrating your highlights and successes in Game Design related to this position. Check out the recommended guide here.
Sinn Studio is an equal opportunity employer, committed to inclusion and diversity. All qualified applicants will receive consideration for employment without regard to race, national or ethnic origin, colour, religion, age, sex, sexual orientation, gender identity or expression, marital status, family status, genetic characteristics, disability or any other basis forbidden under federal, provincial, or local law, and will not be discriminated against on the basis of disability.
Accommodations are available on request for candidates taking part in all aspects of the recruitment process. If you require accommodation, or if you have any additional questions about the role, please contact us at talent@sinnstudio.com.
The Sinn Studio Talent team will communicate with you only through official email addresses and connected Linkedin profiles. We do not use WhatsApp, Facebook Messenger, etc. Our team will not ask you to send us money or technology through our processes.