Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions.
If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.
Responsibilities
Design lighting that matches or exceeds art direction and client's expectations and supports the look of other departments work in the best way.
Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs.
Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client.
Communicate with other teams to support lighting art needs required for target quality.
Support art style and mood with lighting.
Maintain a balance between visual quality and performance requirements.
Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested.
Create and estimate tasks for Lighting Art team.
Verify lighting quality after changes from other departments and perform any necessary improvements.
Fix the lighting bugs filed by testers.
Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine.
Carry out all other related tasks.
Contribute to the team-oriented environment.
Requirements
3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio.
Extensive knowledge of color theory, lighting and composition.
Understanding of real-time and pre-rendered techniques.
Knowledge of UE4 lighting techniques. Knowledge of UE5's Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process.
Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production.
Sense of initiative and proactivity.
Attention to detail.
Ability to give and accept feedback and adapt to changes.
Originality and resourcefulness when setting out solutions.
Self-motivation, good communication skills, and a great team-player attitude.
Would be a plus
Experience in photography is an asset.
Experience in other areas of computer graphics is an asset.
Ability to create concept art.
Benefits
Learning & development opportunities.
Exceptional private medical insurance plan.
Casual workplace environment; new renovation and relaxation area.
Friendly team and a family-like environment.
Role Information: Studio: Sperasoft Location: Europe, Serbia, Belgrade Area of Work: Art Services Service: Create Employment Type: Full-time, Permanent