Character Artist 3D
Job description
What specialist are we looking for:- working experience in a similar position for more than a year;
- a relevant portfolio containing a diversity of Mobile Casual style works;
- proficiency with ZBrush, Substance Painter, 3d Max, Maya, Blender, Marmoset (for preview/render);
The responsibilities will include:- creating game-ready characters for animation and rendering;
- rendering of scenes or specific objects.
Would be an advantage:- proficiency with Marvelous Designer, 3d Coat, exporting models and setting up materials in Unity/Unreal, basic rigs/skin skills;
- good anatomy knowledge;
- skills in ZBrush, sculpting;
- understanding of topology, including animation;
- ability to create quality unwrapping;
- texturing, including hand-painted elements.
We offer:- remote work from anywhere in the world;
- working hours from 10 am to 7 pm (8 hours + lunch hour) GMT+2;
- paid leave and sick leave;
- professional development;
- opportunity to propose and implement your decisions and ideas;
- timely wage payment and the revision prospect.
Candidates will be considered only with a relevant portfolio and upon completing a test task.Company Industry: IT - Software Services
Department / Functional Area: Administration
Keywords: Character Artist 3D